Friday, April 3, 2009

A Two Class System

I know that it is hard to run any kind of free game site, you have the cost of the servers, the cost of the bandwidth, staff, and numerous other things out there.
But that is what advertising is for, in game or on site advertising, I have seen it work out the major network sites, a quick little :30 advertisement and then back to the show. You could do this very easy while a game is loading, or have little things in the game like in Burnout Paradise, there are billboards along the city streets, adding to the realistic factor of the game as well as generating some revenue for a game.

Why hasn't the free MMO community picked up on this?

I admit, back in the day I hopped around quite a bit with MMO's
MMO's are Massive Multiplayer Online game, Warcraft is a MMO.
I mostly stuck to Koran MMO's, online games are incredibly popular over in Asia, in japan there have been cases where people have gone on week long benders with games and had to me hospitalized because they played for 32 hours straight.

I don't have anywhere near that kind of additive personality, I normal switched games after i got to around level 20 and went onto another game, probably because no one I knew in real life was ever playing the same game as me.

I have Played, Runescape(what early 2000's nerd kid hasn't?) Maple Story (2d) Fly for fun (was kinda cool, there was aerial combat) Perfect world (almost killed my graphic card, but it wasn't translated quite right) Silk Road( there were only 3 classes, so it got rather boring) and right now I am on Lunia, its a arcade fighting rpg, it has fighting combos and the like. it is also in 2d)

I have never played money for any of these games, I just didn't feel like I should pay if I was switching games so much, but in every game there was some "cash" items in the game.
"cash" item are in game items(0's and 1's) that people pay real money for, they can be clothing or weapons, and are normaly much better then the other things in the game

I think this is rather un-fair, and a poor busnes decision.
It is unfair because if I worked hard in the game, went on many raids and got lots of in game gold to buy a sword, and then someone who is only a week into the game can go and buy a sword that is much better then mine.

This is a poor a bushiness decision because it will drive players away, the old ones who know what is going on. Pretty soon the n00b to oldie ratio is going to be greatly effected, and that is no fun for the new or the old. The n00bs will stay n00bs because they will have no one to explain things to them, and the oldies are going to be annoyed and driven away from the game buy everyone asking for help. In order to get some quick cash, the greatly skew and unbalance the game driving people away.

It creates two classes of player, the ones who are willing to pay for pixels, and the ones who work for there stuff, and creating two classes is never good, it causes resentment and tensions in a type of game that is all about working together tords a common goal.

(PVP (player vs player) doesn't count to me, if you kill someone in PVP, you'll non enemies with them after the battle, you still would go on raids with them as long as they were fair in the fight)



Lunia the game I play right now
I play as Deathpee and visable_panties (don't ask)

RE:Here
is an interesting article done by The Guardian out of Brittan on the same subject

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